THE GATE IS OPEN

Your settlement needs a commander.

Registration takes a moment. The story line gradually introduces economy, research, training, defence, the HELIOS complex and your first steps on the shared map.

  • free and browser-based
  • Czech and English
  • one account, up to five settlements

Test version 0.1 — development may require changes or a world reset.

PERSISTENT BROWSER STRATEGY // PRE-ALPHA 0.1

The fall was only the beginning.

Build a settlement from the ruins, keep your people alive and decide who to trust in the new world. Time keeps moving even while you are offline.

24/7 living world No install desktop & mobile Server authoritative fair play
FALLREACH // SETTLEMENT ONLINE
Developed post-apocalyptic settlement
SETTLEMENT THRIVING
10story chapters 30daily and weekly challenges 6settlement origins 5sector regions 24/7server world

EVERY DECISION HAS CONSEQUENCES

A simple start. An interconnected world.

You begin with a handful of people and empty plots. Caring for a small settlement gradually becomes a sector-wide strategy.

01

Start the settlement

Build core operations, assign shifts and balance power, supplies and your people.

02

Choose a direction

Choose doctrine, work regime, building specialisations and projects that suit your style.

03

Build an army

Train formations, manage fatigue and wounds, and develop commanders and veterans.

04

Venture out

Explore signals, HELIOS story operations, regions, events and other player settlements.

05

Gain influence

Complete challenges, trade, defend supplies and coordinate alliance operations for strategic territory.

YOUR HOME IN THE WASTELAND

Your settlement is not a spreadsheet. It is a place.

Every building has its own location, condition, workforce and specialisation. The settlement is more than scenery: its operational pulse affects output, fatigue, defence, health and morale.

  • real-time construction and upgrades
  • settlement doctrine, work regime and building synergies
  • maintenance, damage, bulk repairs and long-term projects
  • local events, medicine, market exchange and fuel operations
In-game map of a growing settlement
In game: the centre and generator are running; your next operations depend on the situation.

SYSTEMS THAT WORK TOGETHER

More than waiting for timers.

⌂

A living settlement

Stability, morale, health, pollution and security directly shape output, population growth, defence and local problems.

⚙

Shifts and specialisation

Assign residents to operations, specialise buildings and activate fuel-powered shifts. Every worker provides a real, gradually diminishing benefit.

◉

Connected economy

Scrap, food, fuel, power and medicine each have producers and consumers. The market cushions shortages but never replaces production.

⌬

Research and major projects

Blueprints unlock technologies, vehicles and units. Long-term projects permanently reshape the settlement.

♟

Commanders and veterans

Commanders gain experience, ranks and skills. Units become veterans, tire, suffer wounds and recover much more slowly without medicine.

⚑

Alliances and territory

Prepare a joint operation, let members pledge troops and launch together. Strategic sites require garrisons, supplies and ongoing management.

AN ARMY IS MORE THAN A NUMBER

Formations and commanders carry their own history.

Three commanders lead separate operations, earn ranks and choose one of three random skills whenever they level up. Repeated skills increase in rank and effect.

Fatigue and readinessRepeated deployment reduces performance. Rested units are selected first.
Veterans and abilitiesSurviving formations gain experience, ranks, power and roles.
Wounds and medicineThe infirmary returns wounded troops to service. Without medicine, recovery takes three times longer.
Mara Kesslerová
Mara „Vrána“ KesslerováScout · Vigilant
Radan Holt
Radan HoltTactician · Holds the line
Eliáš Venn
Eliáš VennField medic · No one left behind
Regional map of the Blighted Basin
Every region has its own map, settlement layout and landscape identity.

BEYOND THE WALLS

The map is not decoration.

Your radio detects time-limited signals, story objectives and the HELIOS complex. Choose a commander and formation, set a plan and follow the real journey, battle, loot and return.

Dynamic locationsRuins, scrapyards, emergency signals and dangerous factories.
Plan before departureYour selected approach resolves automatically on arrival, even while offline.
Reports and consequencesLoot, experience, fatigue, wounds and losses appear in a detailed report.

ONE WORLD. MANY COMMANDERS.

A neighbour can be a partner, spy or threat.

The sector map contains real player settlements. Exact information is not public—you must gain it through scouting, diplomacy or combat.

MessagesTradeSupportScoutingRaidsSabotage

Alliances and strategic territory

A leader creates a joint operation, members pledge their own formations and the locked force launches together. Captured sites grant bonuses but require supplies, garrisons, reinforcements and defence against rival alliances.

Sector map with player settlements and territory
Shared sector: player settlements, world events and strategic sites.

THE WORLD NEVER STOPS

Every day brings a different problem and opportunity.

Daily and weekly challenges provide clear short-term goals. Settlement events, world signals and alliance threats force you to adapt rather than wait for another building level.

30 rotating challengesSettlement eventsFuel convoyCrashed helicopterPre-war transmitterAlliance territory attack

YOUR OBJECTIVE

Survival is not enough. Build something that lasts.

Your commander account connects every settlement, while each keeps its own economy, army, region and alliance membership. Influence rewards development, research, military, expeditions and management; live standings show who is truly shaping the world.

Ruins→Self-sufficient settlement→Settlement network→Sector influence

FAIR BY DESIGN

The browser decides nothing.

Resources, construction completion, movement and action outcomes are calculated by the server. The client only displays the real world state.

BUILT WITH PLAYERS

Pre-alpha means you can shape it.

The foundation is playable, while content and balance are still growing. Testers will help shape pacing, mechanics and the long-term world.

BEFORE YOU ENTER

Frequently asked questions

Does the game continue when I close the browser?+

Yes. Construction, research, training, production and expedition movement follow server time. You return to the current state.

What is the main goal?+

Develop a self-sufficient settlement, complete ten story chapters, build command influence and choose between independent trade, military power or an alliance controlling strategic territory.

Can other players completely destroy me?+

No. Current attacks focus on raids and sabotage, not instantly deleting a settlement. Storage protects part of your supplies and the infirmary reduces losses.

What can scouting reveal?+

Depending on success, anything from activity and defence estimates to buildings, units, supplies and ongoing activity. Defenders may detect spies.

Can I own multiple settlements?+

Yes. One account can name and manage up to five settlements and switch between them.

Is the game pay-to-win?+

No. The goal is a fair strategy game. Any future monetisation should focus on cosmetics and convenience, not purchased military dominance.

Do I need to stay online?+

No. Production, construction, research, healing and movement continue. Expeditions use a safe default action on arrival, so returning later does not waste hours.

Does it work on mobile?+

Yes. Settlement, maps, expeditions, army and alliance management support touch and run directly in a modern browser without installation.

What state is the game in?+

Fallreach is a 0.1 pre-alpha built for testing. Core mechanics work, but content, balance and interface are still changing, and world resets may happen during testing.

COMMUNITY & DEVELOPMENT

Help shape Fallreach.

Join our Discord to report bugs, share ideas, follow development updates and coordinate with other commanders.

Join our Discord ↗