PERSISTENT BROWSER STRATEGY // PRE-ALPHA 0.1

The fall was only the beginning.

Build a settlement from the ruins, keep your people alive and decide who to trust in the new world. Time keeps moving even while you are offline.

24/7 living world No install desktop & mobile Server authoritative fair play
FALLREACH // SETTLEMENT ONLINE
Developed post-apocalyptic settlement
WORLD ONLINE

EVERY DECISION HAS CONSEQUENCES

A simple start. An interconnected world.

You begin with a handful of people and empty plots. Caring for a small settlement gradually becomes a sector-wide strategy.

01

Build

Start with empty plots and decide what the settlement needs now.

02

Assign shifts

Put people to work and balance power, food and morale.

03

Venture out

Catch a signal, assemble a team and track its route on the map.

04

Decide

Choose what to do on arrival. Risk, scouting and strength shape the result.

05

Shape the sector

Trade, fight, cooperate and build your alliance influence.

YOUR HOME IN THE WASTELAND

Your settlement is not a spreadsheet. It is a place.

Every building has a fixed place, function, staff and visual life. Construction, training, research and specialists are visible directly over each building.

  • real-time construction and upgrades
  • work shifts, morale and population capacity
  • power grid with real overload penalties
  • living details: lights, smoke, birds and residents on the move
In-game settlement map with buildings
In game: every completed building changes the settlement.

SYSTEMS THAT WORK TOGETHER

More than waiting for timers.

A living settlement

Build on fixed plots, assign residents to shifts, and watch lights, smoke and people moving through your settlement.

Resources and power

Scrap, food, fuel and the power grid form one economy. Overload has a real impact on settlement output.

People and specialists

Residents are more than a number. They staff buildings, operate production and specialists provide focused bonuses.

Research and blueprints

Build a laboratory, recover plans on expeditions and unlock survival, industrial and military technologies.

Units and defence

Train scouts, guards and rangers. The infirmary saves wounded troops and defences protect supplies from raids.

Multiple settlements

One commander account can manage several named settlements, each with its own economy and world position.

Local map with expedition targets
Settlement surroundings: signals, routes and expeditions waiting for your decision.

BEYOND THE WALLS

The map is not decoration.

Your radio catches time-limited signals. Choose units, follow their movement and decide how they proceed once they reach the destination.

Dynamic locationsRuins, scrapyards, emergency signals and dangerous factories.
Decisions on arrivalSafe scouting, a risky approach or retreating home.
Meaningful lootResources, blueprints and specialists that change your settlement.

ONE WORLD. MANY COMMANDERS.

A neighbour can be a partner, spy or threat.

The sector map contains real player settlements. Exact information is not public—you must gain it through scouting, diplomacy or combat.

MessagesTradeSupportScoutingRaidsSabotage

Alliances and strategic territory

Create an alliance, manage members and roles, coordinate operations and capture fuel stations, silos, substations, scrapyards and radars. Sites provide shared bonuses but must be supplied and defended.

Sector map with player settlements and territory
Shared sector: player settlements, world events and strategic sites.

WORLD EVENTS

Some problems are too large for one settlement.

Fuel convoyCrashed helicopterMigrating hordePre-war transmitterCo-op bunkerRaider camp

YOUR OBJECTIVE

Survival is not enough. Build something that lasts.

Your commander account connects all your settlements. Each has its own name, coordinates, people and economy. Story chapters guide the first rebuilding steps; after that, you choose the direction: settlement specialisation, neighbour relations, trade, war or alliance play.

RuinsSelf-sufficient settlementSettlement networkSector influence

FAIR BY DESIGN

The browser decides nothing.

Resources, construction completion, movement and action outcomes are calculated by the server. The client only displays the real world state.

BUILT WITH PLAYERS

Pre-alpha means you can shape it.

The foundation is playable, while content and balance are still growing. Testers will help shape pacing, mechanics and the long-term world.

BEFORE YOU ENTER

Frequently asked questions

Does the game continue when I close the browser?+

Yes. Construction, research, training, production and expedition movement follow server time. You return to the current state.

What is the main goal?+

Build self-sufficient settlements, advance through story chapters, shape the sector economy and claim strategic territory with your alliance. The long-term endgame will continue to evolve during testing.

Can other players completely destroy me?+

No. Current attacks focus on raids and sabotage, not instantly deleting a settlement. Storage protects part of your supplies and the infirmary reduces losses.

What can scouting reveal?+

Depending on success, anything from activity and defence estimates to buildings, units, supplies and ongoing activity. Defenders may detect spies.

Can I own multiple settlements?+

Yes. One account can name and manage up to five settlements and switch between them.

Is the game pay-to-win?+

No. The goal is a fair strategy game. Any future monetisation should focus on cosmetics and convenience, not purchased military dominance.

Does it work on mobile?+

Yes. The game is responsive and runs in a modern browser without installation. Landscape mode or a larger display offers the best control.

What state is the game in?+

Fallreach is a 0.1 pre-alpha built for testing. Core mechanics work, but content, balance and interface are still changing, and world resets may happen during testing.

THE GATE IS OPEN

Your settlement needs a commander.

Registration takes a moment. A short interactive tutorial will guide you through building a farm, collecting scrap, training units and launching your first expedition.

  • free and browser-based
  • Czech and English
  • one account, up to five settlements

Test version 0.1 — development may require changes or a world reset.